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Enemy Level range: 68+
Expected time to complete: 60-80 minutes
The entrance is on the east side of the Ring of Observance. It is populated by renegade arakkoa and led by the insane Talon King Ikiss, who also carries the [Shadow Labyrinth Key] for the Shadow Labyrinth.
Group and Level Guidance
Crowd Control is essential for this instance. Two classes with CC is a necessity for any smooth run and three CC classes is recommended. Many of the enemies in this instance are beasts, thus, Druids (Hibernate) are valuable additions for CC. In addition, the last boss is a lot easier with a secondary healer and an arcane mage or a warlock. Druids are possibly the best tank for this instance, due to their innate advantages against the final boss (Feral charge, immunity to polymorph, and healing).
Bosses
Darkweaver Syth - Syth's primary special ability is that he summons a group of four elemental minions of various elements at each of 75%, 50%, and 25% health. These do substantial damage but are non-elites that are easy to destroy. The surest strategy is to pause to kill each set of elementals as it appears, as the party will have a hard time surviving the dozen elementals that will otherwise accumulate. The final set of four elementals may be ignored to concentrate on Syth as they despawn on Syth's death.
Talon King Ikiss - Ikiss will periodically blink to a different party member and begin casting his arcane explosion, a five second uninterruptible cast that does approximately 4000 damage. When this happens, the best technique is to use the cast time to run behind the nearest pillar. It can be useful for the tank to create a macro to warn the party of the blink so everyone can hide promptly. Ikiss will also cast Polymorph on random party members.
Anzu - Anzu (sometimes called the Raven God) is a summoned boss in Heroic Sethek Halls, which must be killed for the Druid Swift Flight Form quest. Summons adds twice during the fight, has a random targetted cyclone debuff and a random targetted debuff which will cause you to lose mana on spellcast. A druid healer can keep on heal over time spells on spawned statues for extra buffs.
Killing mobs in the Sethekk Halls grants Lower City reputation up to Honored status in Normal mode, and up to Exalted status in Heroic mode.
Trash mobs: 9 reputation (Heroic Mode: 15)
Avian Rippers: 1 reputation (Heroic Mode: 2)
Bosses: 90 reputation (Heroic Mode: 250)
Full clear: about 1250 reputation
Enemy Level range: 68+
Expected time to complete: 60-80 minutes
The entrance is on the east side of the Ring of Observance. It is populated by renegade arakkoa and led by the insane Talon King Ikiss, who also carries the [Shadow Labyrinth Key] for the Shadow Labyrinth.
Group and Level Guidance
Crowd Control is essential for this instance. Two classes with CC is a necessity for any smooth run and three CC classes is recommended. Many of the enemies in this instance are beasts, thus, Druids (Hibernate) are valuable additions for CC. In addition, the last boss is a lot easier with a secondary healer and an arcane mage or a warlock. Druids are possibly the best tank for this instance, due to their innate advantages against the final boss (Feral charge, immunity to polymorph, and healing).
Bosses
Darkweaver Syth - Syth's primary special ability is that he summons a group of four elemental minions of various elements at each of 75%, 50%, and 25% health. These do substantial damage but are non-elites that are easy to destroy. The surest strategy is to pause to kill each set of elementals as it appears, as the party will have a hard time surviving the dozen elementals that will otherwise accumulate. The final set of four elementals may be ignored to concentrate on Syth as they despawn on Syth's death.
Talon King Ikiss - Ikiss will periodically blink to a different party member and begin casting his arcane explosion, a five second uninterruptible cast that does approximately 4000 damage. When this happens, the best technique is to use the cast time to run behind the nearest pillar. It can be useful for the tank to create a macro to warn the party of the blink so everyone can hide promptly. Ikiss will also cast Polymorph on random party members.
Anzu - Anzu (sometimes called the Raven God) is a summoned boss in Heroic Sethek Halls, which must be killed for the Druid Swift Flight Form quest. Summons adds twice during the fight, has a random targetted cyclone debuff and a random targetted debuff which will cause you to lose mana on spellcast. A druid healer can keep on heal over time spells on spawned statues for extra buffs.
Killing mobs in the Sethekk Halls grants Lower City reputation up to Honored status in Normal mode, and up to Exalted status in Heroic mode.
Trash mobs: 9 reputation (Heroic Mode: 15)
Avian Rippers: 1 reputation (Heroic Mode: 2)
Bosses: 90 reputation (Heroic Mode: 250)
Full clear: about 1250 reputation