25-07-2007, 12:56 AM
Before i begin i just wanna say hope this info is impt and useful for those who are reading the forum.
Since i am a lock, i will begin about what a lock is expected to play in a instance and his/her role and responsibility.
WARLOCK
Main role can be Damange Per Second(DPS), Adds control depending on instance and group combination and Crowd control(CC). I will share about DPS first then Adds control and Crowd Control in the later part.
Dps lock in instance
- For DPS, get a dps pet out such as Succubus or Imp depending on your play style and confort, imp run out of mana fast but have a good stamina (sta) buff . Succubus can pretty much take care of herself as she can ask the enemy to target someone else(Soothing Kiss). Demo locks that are fully spec can use felguard as well.
-DOT!!! Remeber locks are scary for their Damage Over Time(DOT) spells so spam them!!! Take note what dot cycle finish and redo them over and over, the little damage over time can cause quite a difference in the bosses fights especially the longer ones. The longer the fight is the more a lock shines in this area.
-Nuking, Spaming Shadowburn, Shadow Bolts, Conflagrate, Soul Fire, Incinerate and searing pain etc etc. This is to be done on a regular cycle over and over again ON TOP of the usual DOTs.
-Speaking of high damage there is a downside which locks must take note. Higher damage = Higher Threat. Threat cause aggro that make the enemy wanting to target you. Casters(mage, lock, shaman) or melee dps should always bear this in mind and don't let the high damage of yours be a 1 sided fun. This could make the boss target you who is wearing cloth and if the Main Tank(MT) is not able to generate a higher threat or aggroing the boss or emeny, your death in boss fight might mean lesser over all dps or worst total group wipeout!!!
-This is what I do to control aggro and what everyone should do if you deal too much damage and boss is targeting you. Casters should pause their nuking at some point to slow down and lower my damage output to lower their threat level and allow the MT to get more threat. Bombing the enemy with endless spells is not always benifical. In case when caster are nuking far more then usual and boss starting to target the caster. The caster should stop all damage and nukes and stand still to let MT take aggro back or at least run to the MT to help the warrior or druid out. Failure of doing so and relie on healer to back you up shows a bad dps user. This might cause the healer more stress and more trouble occurs later.
Lock as adds control in instance
- A strong summon is advised for example demo spec, felguard or a high dps Succubus will be better as they can kill the smaller adds on their own while you do the nuking or dots on the bigger ones.
- For lower level instance I normally will ask my felguard to tank 2 enemies while i target 1 enemy myself.
- In cases of alot of smaller and lower level adds rushing out, You can mass Seed Of Corruption(SOC / seed) them but bear i mind that will aggro the whole group to target you if they do not die after those seed of corruption explode!!
Lock as Crowd Control(CC) in instance
- Most often hunter's Freezing Trap or Mage's Polymorph will be the main CC in instance. In some cases when you are facing a bigger group of enemy, lack of mage or hunter for CC or even a bad pull, a Succubus is capable of Seducing the enemy (Seduction).
- In the recent Ross article he mention about a new marco known as focus . This helps the lock players to have quicker hands and less stress on CC purpose. Read up HERE.
-Be prepare to re-seduce / re-charm your CC target because normally the main enemy will last longer then 15 seconds.
Dos and DON'Ts in instance as a lock
- Do remember to cast more DOTs
- Do remember to put curse of shadow if there is a shadow priest or more then 1 lock around.
- Do remember to create soulwell for the party members so all wil have a healthstone to eat during battle needs.
- Do remember to SoulStone your party main healer so in case of a wipeout, he can self res and res the whole party.
- Do remember to use life tap and drainlife at time to time to maximize your damage output without having the trouble of running out of mana in early boss fights.
- DON'T aoe for fun or whenever you see alot of tiny enermies, chances are they will run to u and hit you nonstop till u die and u cannot cast any damaging spell due to the spell cast bar's disruption. Silly but I seen lvl 60+ locks doing this stupid move.
- DON't FEAR the enemy in a instance unless you can control the distance and direction they run. Chances are they will run into another group and you will end up fighting more then you need or plan to.
- In case of some instance's short cuts. You are required to jump off from heights or to different platforms or into water to avoid fighting extra enemy. Remember to dismiss your summon first, as they do not jump with you and they will end up taking the long route and aggro enemy in his path. My common mistake
Since i am a lock, i will begin about what a lock is expected to play in a instance and his/her role and responsibility.
WARLOCK
Main role can be Damange Per Second(DPS), Adds control depending on instance and group combination and Crowd control(CC). I will share about DPS first then Adds control and Crowd Control in the later part.
Dps lock in instance
- For DPS, get a dps pet out such as Succubus or Imp depending on your play style and confort, imp run out of mana fast but have a good stamina (sta) buff . Succubus can pretty much take care of herself as she can ask the enemy to target someone else(Soothing Kiss). Demo locks that are fully spec can use felguard as well.
-DOT!!! Remeber locks are scary for their Damage Over Time(DOT) spells so spam them!!! Take note what dot cycle finish and redo them over and over, the little damage over time can cause quite a difference in the bosses fights especially the longer ones. The longer the fight is the more a lock shines in this area.
-Nuking, Spaming Shadowburn, Shadow Bolts, Conflagrate, Soul Fire, Incinerate and searing pain etc etc. This is to be done on a regular cycle over and over again ON TOP of the usual DOTs.
-Speaking of high damage there is a downside which locks must take note. Higher damage = Higher Threat. Threat cause aggro that make the enemy wanting to target you. Casters(mage, lock, shaman) or melee dps should always bear this in mind and don't let the high damage of yours be a 1 sided fun. This could make the boss target you who is wearing cloth and if the Main Tank(MT) is not able to generate a higher threat or aggroing the boss or emeny, your death in boss fight might mean lesser over all dps or worst total group wipeout!!!
-This is what I do to control aggro and what everyone should do if you deal too much damage and boss is targeting you. Casters should pause their nuking at some point to slow down and lower my damage output to lower their threat level and allow the MT to get more threat. Bombing the enemy with endless spells is not always benifical. In case when caster are nuking far more then usual and boss starting to target the caster. The caster should stop all damage and nukes and stand still to let MT take aggro back or at least run to the MT to help the warrior or druid out. Failure of doing so and relie on healer to back you up shows a bad dps user. This might cause the healer more stress and more trouble occurs later.
Lock as adds control in instance
- A strong summon is advised for example demo spec, felguard or a high dps Succubus will be better as they can kill the smaller adds on their own while you do the nuking or dots on the bigger ones.
- For lower level instance I normally will ask my felguard to tank 2 enemies while i target 1 enemy myself.
- In cases of alot of smaller and lower level adds rushing out, You can mass Seed Of Corruption(SOC / seed) them but bear i mind that will aggro the whole group to target you if they do not die after those seed of corruption explode!!
Lock as Crowd Control(CC) in instance
- Most often hunter's Freezing Trap or Mage's Polymorph will be the main CC in instance. In some cases when you are facing a bigger group of enemy, lack of mage or hunter for CC or even a bad pull, a Succubus is capable of Seducing the enemy (Seduction).
- In the recent Ross article he mention about a new marco known as focus . This helps the lock players to have quicker hands and less stress on CC purpose. Read up HERE.
-Be prepare to re-seduce / re-charm your CC target because normally the main enemy will last longer then 15 seconds.
Dos and DON'Ts in instance as a lock
- Do remember to cast more DOTs
- Do remember to put curse of shadow if there is a shadow priest or more then 1 lock around.
- Do remember to create soulwell for the party members so all wil have a healthstone to eat during battle needs.
- Do remember to SoulStone your party main healer so in case of a wipeout, he can self res and res the whole party.
- Do remember to use life tap and drainlife at time to time to maximize your damage output without having the trouble of running out of mana in early boss fights.
- DON'T aoe for fun or whenever you see alot of tiny enermies, chances are they will run to u and hit you nonstop till u die and u cannot cast any damaging spell due to the spell cast bar's disruption. Silly but I seen lvl 60+ locks doing this stupid move.
- DON't FEAR the enemy in a instance unless you can control the distance and direction they run. Chances are they will run into another group and you will end up fighting more then you need or plan to.
- In case of some instance's short cuts. You are required to jump off from heights or to different platforms or into water to avoid fighting extra enemy. Remember to dismiss your summon first, as they do not jump with you and they will end up taking the long route and aggro enemy in his path. My common mistake